These alliances are what makes the game feel like draft. Each type grants certain bonuses to your units if your army contains enough that type.įor example, if you have three different units with the Warriors Alliance in play, they each get +10 armor. Units have two (or occasionally three) alliances that they belong to. Likewise, if you manage to assemble three two-star copies of the same unit, they will combine into an epic three-star version. However, if you purchase a third copy of the same unit, they will combine into a single powerful two-star version of the unit. The shop only offers one-star versions of each unit, which you can buy, deploy or sell as you like. You get one each round win or lose, and you can pay gold to accelerate the process. You increase your level by gaining experience. Your level determines both how many units can have on the field as well as how likely you are to find strong units in the shop. Most of these can be used to upgrade your units. Your army fights predetermined special monsters and based on the result you’re awarded a choice of items. Loot Rounds and ItemsĬertain rounds (specifically, 1, 2, 3, 10, and every five rounds thereafter) are loot rounds. You start at 100 health, and there’s no way to gain health back. The winner gets bonus gold, and the loser takes damage based on how badly they lost. Most rounds your army fights against a random opponent’s army. You can also pay two gold to generate a new shop or “reroll” at any time. Purchased units get added to your bench until you deploy them. Weaker units cost one gold all the way up to five gold for Legendaries. Unit Purchasing and PlacementĮach round, players earn gold that they can use to buy units from a randomly generated shop. When a round starts, they will move, attack and use their abilities automatically. The only difference is that, instead of units being player-controlled, you merely position them on the board. If you’ve played any MOBAs like League of Legends or Dota you’ll be completely familiar with the general nature of these units (if not, you’ll pick it up quickly). Games usually last about 35-40 rounds, which translates to around 30-40 minutes per game. This process repeats until only one player remains. The Basics of Dota Underlords Core Gameplayĭota Underlords is an eight-player game in which units are bought, sold and positioned for battle. I haven’t played Teamfight Tactics or other autochess-style games, but much of the information here will translate. I’d like to break down Dota Underlords in a way that will help put it into context for Magic players interested in giving it a try. One of my favorite things about the game is that even though it doesn’t place an excessive emphasis on clicking quickly (actions per minute, or apm) and is mostly strategic, it still feels very much like a video game with combat. It’s a kind of iterative drafting game, except instead of playing matches you just throw your deck at your opponent to see who wins. I made the equivalent of Mythic while playing an embarrassing number of hours (which Steam helpfully reminds me of each time I play). Recently, I have become absolutely hooked on Dota Underlords.
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